In
1969 the US television networks were shaken to their
core and beaten about the neck and lungs until they
coughed up flakes of matter; the Federal Communications
Commission deemed that ABC’s Hot Wheels show – based
upon Mattel’s toy vehicles of the same name – was "designed
primarily to promote the sale of a sponsor's product,
rather than to serve the public by either entertaining
or informing it”. The FCC’s reaction was to impose
strict regulation on the networks, banning all
product-based programs in “the interest of the
public”. Out went similar shows including The
Adventures Of Johnny The Hoover Vacuum Cleaner Hobbyist,
and Fanny The Hostess Twinkies-Loving Cat.
The
ruling was to last nearly fifteen years until 1983, when
the FCC – possibly swayed by the swaggering movie
marketing behemoth that was Star Wars – declared it
too broad. It pulled back the covers, and invited
product manufacturers and programme makers to leap into
bed once again. It was little surprise that Mattel was
at the front of the line, sheaths, creams and chocolate
bodypaint in hand. Within weeks of the regulations being
abolished, Mattel had inked a deal with animation studio
Filmation, a company with over 20 years experience in
the field (remember Tarzan and Godzilla?). The result
was He-Man And The Masters Of The Universe, designed
primarily to promote a lacklustre toyline introduced by
Mattel some years earlier, but developed in such a
fashion as to not make the fact too obvious.
Partly
inspired by Conan The Barbarian, the cartoon was as much
super-hero nonsense as it was swords and sorcery. It
told the tale of the effeminate Prince Adam, for whom
flouncy shirts and pink tights were everyday wear. When
evil struck – inevitably in the form of the Doctor
Doom-inspired Skeletor – Adam bellowed the immortal
phrase “By the power of Grayskull!” and was
immediately transformed into the bronzed,
ripplingly-muscled, scantily-clad, blade-wielding
He-Man. The feller had thighs that looked as if they
could crush planets. Truly this was the ultimate
homo-erotic fantasy.
Naturally,
He-Man was surrounded by potential action figure fodder
– both good and bad. On the side of light was the
moustachioed Man-At-Arms, friction-powered Yoda-esque
wizard Orko, spring-loaded Ram-Man (not, as the name
suggests, part-sheep, but instead had springs for legs),
and Battle Cat, a ferocious green talking tiger that had
its own cowardly alter-ego, Cringer. Skeletor was
inevitably backed by the likes of “The sucking
Leech”, Stinkor, and Bubblegun’s favourite, the
absurdly-named Man-E-Faces, who could change his
appearance – albeit not terribly convincingly – by
spinning a button on the top of his head. Though dire in
the extreme, Masters Of The Universe was a phenomenal
success. Kids didn’t seem to care that nobody ever got
killed in the land of Eternia, or that He-Man never
wielded his sword with lethal force (it would usually be
used to deflect laser bolts, or the hilt would be
brought down on enemies’ heads); they could make that
happen once they got the blister packs open, and the
Mattel toy line made a rumoured $1 billion in seven
years. It even spawned a dreadful movie (starring
Friends’ Courtney Cox and some bloke out of Star Trek
Voyager), and a spin-off series focusing on Adam’s
sister She-Ra (have you spotted that naming convention
yet?).
Unfortunately
for Mattel, a relaunch of the toy line, accompanied by a
new series not produced by Filmation, flopped in the
early 90s due to market saturation and a general lack of
audience interest in a big, blonde ponce in hotpants,
with a bowl haircut and a sword.
Naturally,
other toy lines borrowed from Mattel’s “advertoon”
plan. Unlike He-Man, 1984’s Transformers with it’s
infamous theme song, “Transformers – robots in
disguise!”, (inevitably changed by rude children to
“Transvestites – gentlemen in disguise”) was an
ace idea; toy
robots which metamorphosed into cars and planes with
only the minimum of effort (though of course the average
adult was unable to perform the process with any degree
of success). Hasbro bought the concept to the West
courtesy of Japanese toy manufacturer Takara, where it
was known under the Diaclone and New Microman lines.
With the help of licensee Marvel Comics, Hasbro cobbled
together a backstory involving a war between the good
Autobots and the evil Decepticons, and they were already
well on the way to a multi-media phenomenon. The toys
were great, and particular note must be made to figures
which transformed from robots to a giant Sony Walkman
and audio tape. However, the practicalities of being
able to change into a giant Sony Walkman in the midst of
battle was lost on us even then. The line was officially
cancelled in 1990, though not before an animated
Transformers movie (with a dire US cock-rock soundtrack)
had done surprisingly well at the box office. Hasbro has
intermittently attempted to revive the Transformers, but
to little interest.
Of
course, He-Man and Transformers weren’t the only
toy/animation tie-ins of the 1980s. A sort of
amalgamation of the two resulted in M.A.S.K., while
Thundercats was a stylish rip-off of He-Man, but with
cats as the main characters (and contrary to popular
opinion, when Lion-O yelled “Thundercats ho!” he
wasn’t referring to Cheetara, the Thundercats’
ho’). Mattel and Filmation had another stab at glory
following the cancellation of He-Man, but the result –
BraveStarr – was perhaps too high concept to appeal. A
sort of sci-fi Western, featuring a Native American
space sheriff, the toys languished on shelves before
being relegated to the bargain bins, and ultimately a
big bonfire. And while we’re at it, there’s probably
little need to mention the words “Ninja” and
“Turtles”…
TV
animation tie-ins are currently out of favour. Lines
based upon the live action Japanese kick-o-fests Power
Rangers, Beetleborgs and the like, had their moments in
the spotlight, but generally speaking it’s summer
blockbuster movies and videogames that tend to get the
toy treatment these days. Is that a good thing or a bad
thing, you may ask? It is neither: like so much else in
life, it is just a thing.